function showAnimation(mesh, position0 ,position) {
  var animationBox = new BABYLON.Animation("myAnimation", "position",50, BABYLON.Animation.ANIMATIONTYPE_VECTOR3, BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT);

  var keys = [];
  keys.push({
    frame: 0,
    value: position0
  });

  keys.push({
    frame: 100,
    value: position
  });

  animationBox.setKeys(keys);
  mesh.animations.push(animationBox);
  //scene.beginAnimation(mesh, 0, 100, true);

  var easingFunction = new BABYLON.BezierCurveEase(0.755, 0.05, 0.855, 0.06);

  easingFunction.setEasingMode(BABYLON.EasingFunction.EASINGMODE_EASEINOUT);
  animationBox.setEasingFunction(easingFunction);
}
